App Camp 2013 – 25 Great Tweets

Wednesday, May 22, 2013
By Suki

Missed it again – this annual magical gathering of kids app developers and designers. However thanks to Twitter and a toddler that went to bed early (yay!) I actually had time to go through the 350+ tweets and pick out these 25 gems.

Here they are categorized roughly in no particular order:

1. On the use of surprise in apps

RT @cma: #dustormagic Don’t underestimate the power of surprise. It is the basis of all humor and great storytelling – @NoodleWorks

Surprise: sparks interest/attention, not predictable, causes disequilibration (sparks=what was that) @noodleworks #dustormagic

Surprise: Makes people think the product is deeper and has a lot bigger environment. Basis of humor & storytell@noodleworkso#dustormagicagic

RT @wendytzamora: It’s not a matter of instruction vs. discovery. It should be instruction plus discovery. #dustormagic

2. On kids interaction design…

RT @davidkleeman: @NoodleWorks Don’t just think about what you want kids to know or do; consider their natural play patterns. #dustormagic

RT @cma: Rules for hotspots: Be highly responsive. Give kids control. If it looks tappable, it should be. #dustormagic

RT @AArmstrong_CD: Good audio makes poor graphics look better, cheapest form of animation (uses imagination) @noodleworks #dustormagic

Audio one of the magic ingredients-compliments illusion of reality & place, carrier of emotional cont@noodleworkso#dustormagicagic

@NoodleWorks “Play patterns are device independent. Hot spots answer ‘what’s that’ questions.” (real world as well as virtual) #dustormagic

For younger kids, the hotspot is like turning over a rock to see what’s beneath. It answers “what’s that?” — @NoodleWorks #dustormagic

Access to settings is disruptive to learning. Make it more difficult to get there – @glovely at #dustormagic.

3. On instructional design and learning

Love Math Doodles! @mathdoodles Starting w/concrete models & go to symbolic. provide scaffolding & number symbols in oth#dustormagictormagic

@mrsjuddsgames RT @bchamber @mathdoodles Watch amazing teachers. Articulate what they do; translate learning model to design. #dustormagic

@mathdoodles Teaching symmetry? Don’t just jump to pirates. Find what is cool and amazing about symmetry, and start with that. #dustormagic

@mathdoodles: Have a meaningful mission for what you want to do — It can’t be “make an app”. #dustormagic

@mathdoodles misguided quotes: “kids could have so much fun they don’t realize they are learning”. WRONG, we want them to know. #dustormagic

@mathdoodles Misguided quotes: “Wouldn’t it be great if we could make this so engaging kids don’t know they’re learning.” NO!!! #dustormagic

@mathdoodles: Kids learn from everything they interact with. Don’t give unintentional lessons (stereotypes, insensitivities). #dustormagic

@mathdoodles: If we answer every design question with “what is best for the children” the answer will work itself out. #dustormagic

Ann McCormick: powerful learning? concrete, useful, profound, conceptual, timeless, engaging, whole, elemental, focused #dustormagic

4. Research on kids and games

RT @cma: Kids 6-9s play casual games most often on: 1) iPad 2) computer 3) console. 10-13s: 1) computer 2) console 3) handheld #dustormagic

@carlyshuler: 72% of kids who casual game (age 2-13) do so on an iPad, 60% on iPhone, 50% other smartphones/tablets #dustormagic

#mediawijsheid RT @davidkleeman “If you’re not going to be true to your testing, don’t bother doing it.” @tocaboca #dustormagic

5. On iPads in schools

RT @bchamber: Gail Lovely: In schools, multi-user is important, classrooms are all still sharing iPads. #dustormagic

educators want: valued content or process, usability & re-useability & ability to play well w/other files@glovelyp#dustormagic#dustormagic

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